Latest changes:
- Added 4 new auras:
- Obsidian1 in 1,750,000
- Jade : Purity1 in 9,250,000
- Runic : Wilt1 in 87,388,744
- Bounded : Aichmalotos1 in 170,000,000
- Updated some cutscenes:
- Dream Catcher has a cutscene now.
All thanks to flopstero!
- Hypervolt was added... I have no idea when it was removed or even if it ever was added in the first place...
- Skip All button has been added.
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- Added 9 new auras:
- Umbra1 in 1,010
- Penumbra1 in 1,010
- SoulTorn1 in 8,333,333
- Empty1 in 11,111,111 (Null Exclusive)
- imaginary1 in 12,200,200 (Limbo Exclusive)
- Hellbound1 in 85,000,000 (1 in 14,166,666 inside Hell)
- Quartz : Rose1 in 97,500,000
- Sloth1 in 650,000,000
- DreamCatcher1 in 2,222,222,222 (Nighttime Exclusive)
The Cutscene will be added in a later update (If anyone could, DM me the cutscene, preferably 1920x1080 res with 60fps or above with MAX graphics, I will give credits)
- Updated some cutscenes:
- Dreammetric and Oppression now plays their cutscenes before anything else
- Dreammetric now appears at the top when rolled.
- Added 6 new device presets which includes PLC Device for both Archangel Device and Singularity Device
- Fixed Quality Preferences so only Disable button animations removes button animation effects.
- Luck now live-updates from the active multiplier stack, including Singularity, VIP, Dave's Luck, Dorcelessness, We're Sorry!, Astrald's Blessing, and dev biome Admin Abuse buffs.
I bet Zeefir is happy about this
- Fixed add and subtract preset buttons so added or removed luck is included in the active live multiplier stack.
- Removed the manual Xyz, Axis, XC, and Word Admin Abuse switches so only Dorcelessness, We're Sorry!, YG Blessing, and Astrald's Blessing remain in the multiplier panel.
- Dev biome Admin Abuse buffs now apply from their biomes: Another Realm uses Xyz with an old/new prompt, Mastermind uses Axis with an old/new prompt, Unknown uses XC, and Edict uses Word.
- Singularity now gives a 1.1x luck multiplier and shows a notice when selected.
- Fixed Pump King's Blood and Tutorial Potion(I had no idea this disabled buffs too..) allowing runes. Runes are now blocked with the same warning notification used by Oblivion Potion.
Thanks to antigodthesans for pointing this out.
- Adjusted the active preset glows so Tutorial Potion is more yellow and Pump King's Blood is more orange.
- Empty can now be rolled in Limbo too while keeping its Exalted styling.
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- Easter Event 2026 is FINALLY over!
- Easter Event 2026 is no longer default enabled, but it remains available in the event selector for past-event simulations like the others.
- Whoopsies, forgot to make Astral : Astrald only obtainable through a luck switch like Megaphone 🥶
- Choosing the All Potions preset now automatically activates Red Moon II and Potion of the Dune.
- Updated the All Potion preset to include Red Moon II
- Completely forgot some auras are now native in Singularity and not starfall...
- Comet is now native in Singularity.
- Galaxy is now native in Singularity.
- Gargantua is now native in Singularity.
- Singularity native auras now do not get affected inside glitch.
- Gravitational : Point Zero & Projection is now considered Challenged tier
- Changes to Admin Abuse multipliers:
- All Dev event swithces has been renamed from "(Dev) event" to "(Dev) Admin Abuse"
- Xyz and Axis has been updated with an old switch for 2x luck and 1.2x switch
This will be updated on later for the devs biomes instead of switches
- Just a quick simple sorting rework of the files for the website, makes it easier for me to work on it and looks so much better...
- Cytokinesis and Virtual Memory has been fixed to not have their native rarity applied when in Glitched biome
- The real issue here was I had completely forgotten to fix up the name for Virtual Memory in the back-end so it's still searching for "Virtual : Memory" 😭
- The problem with Cytokinesis was just that I had typed "Cytokenisis" which isn't the correct way of spelling it.. so this has also been fixed ig :aga:
- Renamed Red Moon Potion to Red Moon I and added Red Moon II, which grants +200,000 luck and changes 赤月の破片 from 1 in 1,000 to 1 in 100.
- Also reworked the style for Oblivion Potion
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- Added sub-update changelog cards so smaller patch versions can stay under the main update changelog.
- Renamed Virtual : Memory to Virtual Memory.
- Fixed Virtual Memory so it no longer displays as a Virtual mutation.
- Allowed Red Moon I and Potion of the Dune to stack together.
- Made device buff presets clear active Red Moon I and Potion of the Dune states when they replace the current luck.
- Changed the Singularity summon shake from separate card shakes to one full interface shake while leaving the backdrop separate.
- Turned sub-update changelog cards into organized animated version pills that expand on click.
- Updated the device preset plan so the main glove moves to Singularity Device luck, with refreshed max luck and event luck values to match current Sol's RNG luck potential.
- Made the site performance-first by default for low-end devices: particles, shake effects, button animations, roll/sigil animations, and intense glitch effects now start reduced or disabled.
- Deferred all audio sources and cutscene video sources so they do not load until they are actually needed.
- Changed the backdrop video, fonts, icons, and images to load more gently so first load and scrolling have less work to do.
- Removed the scroll-time layout measuring that was making scrolling and cursor movement feel jittery.
- Collapsed the floating support and donation panels by default and trimmed expensive fixed-panel animations, filters, and transitions in performance mode.
- Added offscreen rendering savings with content visibility and containment for heavier static sections.
- Lazy-loaded changelog tabs and aura detail filter setup so hidden menus do not do extra startup work.
- Optimized the roll simulator with combined weighted selection, typed result arrays, transferred worker results, and fewer repeated checks per roll.
- Allowed UI and obtain sounds to overlap with no cooldown by spawning independent playback instances for every trigger.
- Kept the quality settings available so players can turn visuals back on if their device can handle them.
- Added a Singularity summon "cutscene".
- Added a Disable Shakes quality preference that disables the four high-luck preset shake animations and skips the Singularity summon sound and shake.
- Adjusted Disable button animations so the preset shake effects are controlled by Disable Shakes instead.
- Updated the Cyberspace notice to mention Meta alongside Illusionary.
- Added an Eostre cutscene.
- Updated the Y.O.L.K.E.G.G. and Sky Festival cutscenes.
- Removed the cutscene for Ascendant as it's not a transcendent aura + less spam when simulating with cutscenes on 👍
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- Easter Event 2026 is STILL not over...
- Auras
- Added 7 new auras:
- Targeted1 in 5,000
- Gilded : Crowned1 in 20,000
- Marsh1 in 25,000
- Vortex1 in 399,999
- Dreamer1 in 315,000,000 [1 in 31,500,000 at Night]
- Cytokinesis1 in 400,330,372 [1 in 165,200,236 in Cyberspace]
- Meta1 in 10,000 [Unaffected by luck exclusively in Cyberspace]
- Meta will display at he complete top of the roll feed
- Updated an aura:
- Fixed the name of Symbiosis (previously named symbiosis with a non-capital S :sob:)
- Some auras have been made Unobtainable until further notice:
- [CONTENT DELETED]
- Sapphire : Peace
- Godslayer
- Fixed Meta so it can only be rolled in Cyberspace, matching its intended exclusive behavior.
- Fixed Meta so it no longer displays normal rarity styling, matching Illusionary's special display behavior.
- Fixed the floating donation cards blocking taps and clicks after being minimized, especially for mobile players trying to interact with the content behind them.
- Removed the recent donation card from mobile layouts so it no longer gets in the way on smaller screens.
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- April Fools Event 2026 is now over.
- Easter Event 2026 stays default enabled for a little longer.
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
Unfortunetly, icons won't work until tomorrow, sorry.
- April Fools Event 2026 is not over yet, but the simulator has had enough jokes for this year.
- This means all miniture to massive jokes and stupid low-effort vibes are gone, cya next year!
- Easter Event 2026 also stays default enabled for a little longer.
- Added a new biome called Singularity.
- Added 9 new Singularity exclusive auras:
- Pleiades1 in 65,358 [Singularity Exclusive]
- Pulsar1 in 83,345 [Singularity Exclusive]
- Constella1 in 86,988 [Singularity Exclusive]
- Vega1 in 2,580,000 [Singularity Exclusive]
- Astronaut1 in 6,117,196 [Singularity Exclusive]
- Centurion1 in 25,000,000 [Singularity Exclusive]
- Projection1 in 197,000,000 [Singularity Exclusive]
- Gravitational : Point Zero1 in 521,121,900 [Singularity Exclusive]
- Astraios1 in 1,750,000,000 [Singularity Exclusive]
- Added 3 new default auras:
- Dizzy 1 in 123
- Oculus1 in 23,333,340 [1 in 4,666,668 in Heaven]
- Virtual Memory1 in 232,232,232 [1 in 116,116,116 in Cyberspace]
- Updated some auras:
- Updated Equinox's cutscene to the new rework
- Fixed the rarity of Eggsistance from: 377,777,777 to 307,777,777
- Some performance and math fixes:
- Moved long roll simulations off the main UI thread when supported to reduce visible lag during heavy runs.
- Optimized roll-state storage, weighted selection handling, and repeated aura lookup work to make large simulations finish faster.
- Improved internal calculation helpers and result-building overhead without changing the main roll math or visual design.
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- April Fools Event 2026 has BEGUN!
- April Fools Event 2026 is now default enabled together with Easter Event 2026!
- No skipping cutscenes for a while HEHHHHHHH 😛😛😛😛😛😛😛😛
- HERE'S A SEGMENT WITH ABSOLUTELY NO REASON. TAKE THAT FOOLS!!! 🥶🥶🥶🥶🥶
- Ballerino Capuchino, Trallalero Trallala & Tung Tung Tung Sahur took a visit! See if you can find them 👀
- Added 10 +67 new April Fools Event 2026 auras:
- Burger 1 in 676,767
- StarRider : yourdidit 1 in 1,234,567 (1 in 246,913 in Starfall)
- Bounded : Kidnapped 1 in 2,000,000
- Very Small Sewage Rat That's About 3.082 Studs Long 1 in 20,070,629
- Pukeko : Jumping 1 in 31,980,000
- Aether : Dissapointment 1 in 33,333,330 (1 in 6,666,666 in Heaven)
- Bloated.exe 1 in 67,676,767
- Doodle : Abyssal Hunter 1 in 400,000,000
- Lumenpool : Ramenpool 1 in 630,000,000 (1 in 157,500,000 in Rainy)
- Equinox : youareanidiot 1 in 2,500,000,000
- Added 2 returning April Fools auras:
- Pukeko 1 in 3,198
- Flushed : Troll 1 in 1,000,000
Thanks to Stoopid Sols Rat for Donating 1$!
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- Easter Event 2026 has BEGUN!
- Easter Event 2026 is now the default enabled event!
- Added 9 new Easter Event 2026 auras:
- Hatchwarden 1 in 40,000,000
- Emperor 1 in 80,000,000
- Eggsistance 1 in 377,777,777
- Revive 1 in 645,000,000
- Eggore 1 in 700,000,000
- Eostre 1 in 1,000,000,000
- Aegis : Eggis 1 in 1,150,000,000
- Y.O.L.K.E.G.G. 1 in 1,780,808,080
- Sky Festival 1 in 2,000,000,000
- Added 3 new default auras:
- Kawaii 1 in 12,300
- Starborn72,000,000
- Celestial : Eclipse 1 in 384,400,000
- Fixed some icons not appearing.
Thanks to Chesser for Donating 5$!
I'm heading away for the next week so April Fools will have to wait until after 7th of April Sorry /*_*\
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- Updated Dreammetric's cutscene Credits to Bocchi
- Added a dedicated donation section with direct support buttons.
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- Updated Nyctophobia 's cutscene. By me now
- Updated all Glitch auras to appear at the complete top.
- Added a new aura:
- [CONTENT DELETED] 1 in 4,040 - In Glitch (Unaffected by luck).
- This aura has not yet been confirmed on obtainment, so this is how it'll stay until further info has been confirmed released.
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- Added 5 new auras:
- ゴシック 1 in 1,000,001
- Orion 1 in 3,000,000
- Wraith 1 in 4,100,000
- Sapphire: Peace1 in 11,000,500
- Godslayer1,100,100,100
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- Reworked the Run Parameters UI and Luck Multiplier.
- The website now has full support for any device and screen sizes!
- Phones, tablets, wide-screens, any device you're on? No sweat, they're all supported now!
- Switch thumbs now adapt their animation for how the length of the Switch is determined from your device
- Specific containers have been reworked to fit in with more readability and At least it looks cleaner now :3
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- Reworked the Update Changelog method of displaying each update.
- With this method, even older versions are easily viewable at any time instead of being removed :3
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- A quick simple re-addition of the Limbo Global SFX.
- Made the Limbo Global SFX a little cleaner by re-recording it and balancing the audio for the rest of sounds
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
- The Red Full Moon Update!.
- Added 8 new auras:
- Hydrogen 1 in 1,111
- Flutter : Buggify 1 in 2,000,000
- Plasma 1 in 20,600,000
- Ruby : Brimstone 1 in 24,000,000
- Lily 1 in 112,000,000
- Raven : Plague 1 in 200,000,000 inside of Limbo
- Sailor : Admiral 1 in 540,000,000 (135,000,000 inside of Rainy)
- 赤月の破片 1 in 1,000 from Red Moon I (1 in 100 from Red Moon II)
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
If there's any bugs you encounter, please DM me here @not.unnamed
Latest changes:
If there's any bugs you encounter, please DM me here @not.unnamed
The PIXELATED once claimed him, but their pattern has settled. Yet the word still holds scattered squares within. Press it thirteen times… and see if the signal answers.
Latest changes:
- Updated Edict to look accurate as in Sol's RNG.
- Updated Clockwork to look accurate as in Sol's RNG.
(When Eon 2 👀)
If there's any bugs you encounter, please DM me here @not.unnamed